Uncanny Valley: Fundamentals and Applications

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What Is Uncanny Valley

The term "uncanny valley" originates from the field of aesthetics and refers to a postulated relation between the degree to which a thing resembles a human being and the emotional response one has to the object. The idea indicates that humanoid artifacts that poorly resemble actual human people induce feelings of unease and aversion in spectators. These feelings might be uncanny or curiously familiar at the same time. The term "Valley" refers to a decrease in the human observer's affinity for the replica, which is often a relation that grows stronger as the replica becomes more human-like.


How You Will Benefit


(I) Insights, and validations about the following topics:


Chapter 1: Uncanny Valley


Chapter 2: Android (robot)


Chapter 3: Humanoid Robot


Chapter 4: Artificial Consciousness


Chapter 5: Social Robot


Chapter 6: David Hanson (robotics designer)


Chapter 7: Actroid


Chapter 8: Android Science


Chapter 9: Neurorobotics


Chapter 10: Artificial Empathy


(II) Answering the public top questions about uncanny valley.


(III) Real world examples for the usage of uncanny valley in many fields.


(IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of uncanny valley' technologies.


Who This Book Is For


Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of uncanny valley.

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