Codename Revolution: The Nintendo Wii Platform

·
· MIT Press
2.3
3 reviews
Ebook
216
Pages
Eligible
Ratings and reviews aren’t verified  Learn More

About this ebook

Get an inside look at the technological, social, and cultural impact of the hugely popular Nintendo Wii!

The Nintendo Wii, introduced in 2006, helped usher in a moment of retro-reinvention in video game play. This hugely popular console system, codenamed Revolution during development, signaled a turn away from fully immersive, time-consuming MMORPGs or 40-hour FPS games and back toward family fun in the living room. Players using the wireless motion-sensitive controller (the Wii Remote, or “Wiimote”) play with their whole bodies, waving, swinging, swaying. The mimetic interface shifts attention from what's on the screen to what's happening in physical space.

This book examines the Wii as a system of interrelated hardware and software that was consciously designed to promote social play in physical space. Each chapter of Codename Revolution focuses on a major component of the Wii as a platform:
 
• The console itself, designed to be low-powered and nimble
• The iconic Wii Remote
• Wii Fit Plus, and its controller, the Wii Balance Board
• The Wii Channels interface and Nintendo’s distribution system
• The Wii as a social platform with multiplayer options and social interaction
 
Finally, the authors connect the Wii’s revolution in mimetic interface gaming—which eventually led to the release of Sony’s Move and Microsoft’s Kinect—to some of the economic and technological conditions that influence the possibility of making something new in this arena of computing and culture.

Ratings and reviews

2.3
3 reviews

About the author

Steven E. Jones is Professor of English at Loyola University Chicago.

George K. Thiruvathukal is Professor of Computer Science at Loyola University Chicago.

Rate this ebook

Tell us what you think.

Reading information

Smartphones and tablets
Install the Google Play Books app for Android and iPad/iPhone. It syncs automatically with your account and allows you to read online or offline wherever you are.
Laptops and computers
You can listen to audiobooks purchased on Google Play using your computer's web browser.
eReaders and other devices
To read on e-ink devices like Kobo eReaders, you'll need to download a file and transfer it to your device. Follow the detailed Help Center instructions to transfer the files to supported eReaders.