Programming with POSIX Threads

· Addison-Wesley Professional
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With this practical book, you will attain a solid understanding of threads and will discover how to put this powerful mode of programming to work in real-world applications.

The primary advantage of threaded programming is that it enables your applications to accomplish more than one task at the same time by using the number-crunching power of multiprocessor parallelism and by automatically exploiting I/O concurrency in your code, even on a single processor machine. The result: applications that are faster, more responsive to users, and often easier to maintain. Threaded programming is particularly well suited to network programming where it helps alleviate the bottleneck of slow network I/O.

This book offers an in-depth description of the IEEE operating system interface standard, POSIXAE (Portable Operating System Interface) threads, commonly called Pthreads. Written for experienced C programmers, but assuming no previous knowledge of threads, the book explains basic concepts such as asynchronous programming, the lifecycle of a thread, and synchronization. You then move to more advanced topics such as attributes objects, thread-specific data, and realtime scheduling. An entire chapter is devoted to "real code," with a look at barriers, read/write locks, the work queue manager, and how to utilize existing libraries. In addition, the book tackles one of the thorniest problems faced by thread programmers-debugging-with valuable suggestions on how to avoid code errors and performance problems from the outset.

Numerous annotated examples are used to illustrate real-world concepts. A Pthreads mini-reference and a look at future standardization are also included.

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Despre autor

David R. Butenhof, a recognized Pthreads authority, was deeply involved in the creation of the IEEE POSIX standard as well as the X/Open threading extensions, which were fast-tracked into X/Open XSH5 (UNIX98). An engineer at Digital Equipment Corporation, he was the lead architect and developer of Digital's own threading architecture and designed and implemented much of the Pthreads interfaces on Digital UNIX 4.0.

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