Overview of the Hitman franchise
Square Enix Montreal’s pivot to mobile
Introduction of Hitman GO as a unique reimagining
Chapter 1: The Origins of Hitman GO
Background on Square Enix Montreal
Transition from AAA stealth to mobile puzzles
Initial development goals and creative direction
Chapter 2: Gameplay Mechanics
Turn-based strategy explained
Grid-based board game aesthetic
Stealth and disguise elements in puzzle form
Enemy types and their behaviors
Tools of Agent 47 (distractions, disguises, weapons)
Chapter 3: Art Style and Presentation
Diorama-inspired design
Minimalist visuals with strategic depth
Music and sound design
Chapter 4: Level Design and Difficulty Curve
Progression through chapters
Introduction of new mechanics over time
Increasing complexity and player challenge
Chapter 5: Puzzle Design Philosophy
Balancing simplicity and difficulty
Encouraging experimentation and planning
Lessons from traditional stealth gameplay
Chapter 6: Reception and Legacy
Critical and player reception
Awards and accolades
Influence on future mobile puzzle games
Chapter 7: Hitman GO vs Other GO Series Games
Lara Croft GO and Deus Ex GO comparisons
Shared elements and innovations
What made Hitman GO stand out
Chapter 8: Behind the Scenes
Interviews with the development team (if available)
Challenges during development
Decisions that shaped the final game
Chapter 9: Tips and Strategies
General gameplay tips
Level-specific walkthroughs (optional)
Speedrun techniques and challenge solutions
Chapter 10: The Future of GO-style Games
Why the GO series was discontinued
Fan interest in revival
Potential for a sequel or spiritual successor
Conclusion
Hitman GO’s place in mobile gaming history
Final thoughts on design elegance and replay value