Unity 5.x Animation Cookbook

· Packt Publishing Ltd
2.3
3 reviews
Ebook
328
Pages
Ratings and reviews aren’t verified  Learn More

About this ebook

A recipe-based guide to give you practical information on Unity 5.x animation techniques and toolsAbout This BookA straightforward and easy-to-follow format.A selection of the most important tasks and problems.Carefully organized instructions to solve problems efficiently.Clear explanations of what you did.Solutions that can be applied to solve real-world problems.Who This Book Is For

This book is for Unity developers who have some exposure to Unity game development who want to learn the nuances of animation in Unity. Previous knowledge of animation techniques and mecanim is not necessary.

What You Will LearnImporting animations to UnityWork with different animation assets and componentsCreate, visualize, and edit animated creaturesAnimating game cut scenesDesign character actions and expressionsCreate gameplay by animating characters and environmentsUse animations to drive in-game logicIn Detail

This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more.

While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently.

Style and approach

This practical no-nonsense guide is recipe-based with real-world examples of almost all the techniques mentioned.

Ratings and reviews

2.3
3 reviews

About the author

Maciej Szczesnik is an experienced game designer and Unity developer, specializing in gameplay and combat mechanics. His daily responsibilities include motion capture session planning and coordination, creating animation graphs and state machines, and AI design and implementation. He started his professional career in 2004 at CD Projekt RED—the company best known for the critically acclaimed The Witcher series. Maciej had key roles in the Witcher games, being lead gameplay designer and lead combat designer. He also worked at 11 bit studios, another well-known Polish game development company, famous for the This War Of Mine game. Maciej gave three talks at the Game Developers Conference and Game Developers Conference Europe. He is also a lecturer at Warsaw Film School, teaching Unity and technical aspects of animation as part of the game development BA course.

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