How to create a Game

┬╖ M Ramadhan
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рдЗрд╕ рдИ-рдмреБрдХ рдХреЗ рдмрд╛рд░реЗ рдореЗрдВ рдЬрд╛рдирдХрд╛рд░реА

Video game development┬аis the┬аprocess┬аof developing a┬аvideo game. The effort is undertaken by a┬аdeveloper, ranging from a single person to an international team dispersed across the globe. Development of traditional commercial┬аPC┬аand┬аconsole games┬аis normally funded by a┬аpublisher, and can take several years to reach completion.┬аIndie games┬аusually take less time and money and can be produced by individuals and smaller developers. The independent game industry has been on the rise, facilitated by the growth of accessible┬аgame development software┬аsuch as┬аUnity┬аplatform and┬аUnreal┬аEngine[1]┬аand new┬аonline distribution┬аsystems such as┬аSteam┬аand┬аUplay, as well as the┬аmobile game┬аmarket for┬аAndroid┬аand┬аiOS┬аdevices.

The first video games, developed in the 1960s, were not usually┬аcommercialised. They required┬аmainframe computers┬аto run and were not available to the general public. Commercial game development began in the '70s with the advent of┬аfirst-generation video game consoles┬аand early┬аhome computers┬аlike the┬аApple I. At that time, owing to low costs and low capabilities of computers, a lone┬аprogrammer┬аcould develop a full and complete game. However, in the late '80s and '90s, ever-increasing computer┬аprocessing power┬аand heightened expectations from┬аgamers┬аmade it difficult for a single person to produce a mainstream┬аconsole┬аor┬аPC game. The average cost of producing a┬аtriple-A video game┬аslowly rose, from┬аUS$1тАУ4┬аmillion in 2000, to over $5┬аmillion in 2006, then to over $20┬аmillion by 2010[citation needed].

Mainstream commercial PC and console games are generally developed in phases: first, in┬аpre-production,┬аpitches,┬аprototypes, and┬аgame design documents┬аare written; if the idea is approved and the developer receives funding, then full-scale development begins. The development of a complete game usually involves a team of 20тАУ100 individuals with various responsibilities, including┬аdesigners,┬аartists,┬аprogrammers, and┬аtesters.

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рдЗрд╕ рдИ-рдмреБрдХ рдХреЛ рд░реЗрдЯрд┐рдВрдЧ рджреЗрдВ

рд╣рдореЗрдВ рдЕрдкрдиреА рд░рд╛рдп рдмрддрд╛рдПрдВ.

рдкрдарди рдЬрд╛рдирдХрд╛рд░реА

рд╕реНрдорд╛рд░реНрдЯрдлрд╝реЛрди рдФрд░ рдЯреИрдмрд▓реЗрдЯ
Android рдФрд░ iPad/iPhone рдХреЗ рд▓рд┐рдП Google Play рдХрд┐рддрд╛рдмреЗрдВ рдРрдкреНрд▓рд┐рдХреЗрд╢рди рдЗрдВрд╕реНрдЯреЙрд▓ рдХрд░реЗрдВ. рдпрд╣ рдЖрдкрдХреЗ рдЦрд╛рддреЗ рдХреЗ рд╕рд╛рде рдЕрдкрдиреЗ рдЖрдк рд╕рд┐рдВрдХ рд╣реЛ рдЬрд╛рддрд╛ рд╣реИ рдФрд░ рдЖрдкрдХреЛ рдХрд╣реАрдВ рднреА рдСрдирд▓рд╛рдЗрди рдпрд╛ рдСрдлрд╝рд▓рд╛рдЗрди рдкрдврд╝рдиреЗ рдХреА рд╕реБрд╡рд┐рдзрд╛ рджреЗрддрд╛ рд╣реИ.
рд▓реИрдкрдЯреЙрдк рдФрд░ рдХрдВрдкреНрдпреВрдЯрд░
рдЖрдк рдЕрдкрдиреЗ рдХрдВрдкреНрдпреВрдЯрд░ рдХреЗ рд╡реЗрдм рдмреНрд░рд╛рдЙрдЬрд╝рд░ рдХрд╛ рдЙрдкрдпреЛрдЧ рдХрд░рдХреЗ Google Play рдкрд░ рдЦрд░реАрджреА рдЧрдИ рдСрдбрд┐рдпреЛ рдХрд┐рддрд╛рдмреЗрдВ рд╕реБрди рд╕рдХрддреЗ рд╣реИрдВ.
eReaders рдФрд░ рдЕрдиреНрдп рдбрд┐рд╡рд╛рдЗрд╕
Kobo рдИ-рд░реАрдбрд░ рдЬреИрд╕реА рдИ-рдЗрдВрдХ рдбрд┐рд╡рд╛рдЗрд╕реЛрдВ рдкрд░ рдХреБрдЫ рдкрдврд╝рдиреЗ рдХреЗ рд▓рд┐рдП, рдЖрдкрдХреЛ рдлрд╝рд╛рдЗрд▓ рдбрд╛рдЙрдирд▓реЛрдб рдХрд░рдХреЗ рдЙрд╕реЗ рдЕрдкрдиреЗ рдбрд┐рд╡рд╛рдЗрд╕ рдкрд░ рдЯреНрд░рд╛рдВрд╕рдлрд╝рд░ рдХрд░рдирд╛ рд╣реЛрдЧрд╛. рдИ-рд░реАрдбрд░ рдкрд░ рдХрд╛рдо рдХрд░рдиреЗ рд╡рд╛рд▓реА рдлрд╝рд╛рдЗрд▓реЛрдВ рдХреЛ рдИ-рд░реАрдбрд░ рдкрд░ рдЯреНрд░рд╛рдВрд╕рдлрд╝рд░ рдХрд░рдиреЗ рдХреЗ рд▓рд┐рдП, рд╕рд╣рд╛рдпрддрд╛ рдХреЗрдВрджреНрд░ рдХреЗ рдирд┐рд░реНрджреЗрд╢реЛрдВ рдХрд╛ рдкрд╛рд▓рди рдХрд░реЗрдВ.