Gouraud Shading: Gouraud Shading: Illuminating Computer Vision

· Computer Vision 第 162 本图书 · One Billion Knowledgeable
电子书
68
符合条件
评分和评价未经验证  了解详情

关于此电子书

What is Gouraud Shading

Gouraud shading, named after Henri Gouraud, is an interpolation method used in computer graphics to produce continuous shading of surfaces represented by polygon meshes. In practice, Gouraud shading is most often used to achieve continuous lighting on triangle meshes by computing the lighting at the corners of each triangle and linearly interpolating the resulting colours for each pixel covered by the triangle. Gouraud first published the technique in 1971. However, enhanced hardware support for superior shading models has yielded Gouraud shading largely obsolete in modern rendering.


How you will benefit


(I) Insights, and validations about the following topics:


Chapter 1: Gouraud shading


Chapter 2: Phong shading


Chapter 3: Phong reflection model


Chapter 4: Per-pixel lighting


Chapter 5: Vertex normal


Chapter 6: Rendering (computer graphics)


Chapter 7: Shader


Chapter 8: Computer graphics lighting


Chapter 9: Polygonal modeling


Chapter 10: Vertex (computer graphics)


(II) Answering the public top questions about gouraud shading.


(III) Real world examples for the usage of gouraud shading in many fields.


Who this book is for


Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Gouraud Shading.

为此电子书评分

欢迎向我们提供反馈意见。

如何阅读

智能手机和平板电脑
只要安装 AndroidiPad/iPhone 版的 Google Play 图书应用,不仅应用内容会自动与您的账号同步,还能让您随时随地在线或离线阅览图书。
笔记本电脑和台式机
您可以使用计算机的网络浏览器聆听您在 Google Play 购买的有声读物。
电子阅读器和其他设备
如果要在 Kobo 电子阅读器等电子墨水屏设备上阅读,您需要下载一个文件,并将其传输到相应设备上。若要将文件传输到受支持的电子阅读器上,请按帮助中心内的详细说明操作。

继续浏览系列丛书

Fouad Sabry的更多图书

类似电子书