Extended Reality and Serious Games for Education, Competitiveness, and Wellbeing: Proceedings of CIIS 2024

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· Information Systems Engineering and Management Book 48 · Springer Nature
Ebook
234
Pages
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About this ebook

These proceedings from the Seventh International Conference of Systems Engineering (CIIS 2024) present scientific and technological innovations by leading academicians, researchers, and experts, establishing a regional forum for discussions on cutting-edge research. They cover a broad range of topics in computing and systems engineering—such as videogame applications, AI and data analytics, software engineering, information technology, and the social and cultural impact of technology—offering insights that push the boundaries of our understanding and capabilities. This edition also explores the impact of extended reality (XR) technologies, including virtual and augmented reality, in expanding human-computer interaction and enabling immersive experiences. Additionally, serious games are highlighted for their role in knowledge dissemination, educational development, and skill enhancement, beyond traditional entertainment purposes. Emphasizing the integration of theoretical frameworks with practical software applications in real-world contexts, this volume provides readers with diverse ideas and innovative approaches to the evolving field of computing. As a comprehensive resource, it serves researchers in both academia and industry, offering valuable insights into the intersection of emerging technologies and software systems.

About the author

Franci Suni-Lopez is a Researcher and Lecturer at Universidad de Lima, Peru, where he currently leads the Artificial Intelligence Laboratory. He earned a Ph.D. in Computer Science, specializing in affective computing with a focus on developing AI-driven emotion detection algorithms to enhance software adaptability and personalization. His work bridges computer science, psychology, and human-computer interaction (HCI) to create intelligent systems capable of interpreting and responding to human emotions in real time. Additionally, his research explores persuasive technologies, aiming to promote behavioral change through AI-powered interventions. He investigates how digital systems can subtly guide users toward healthier habits, improved learning outcomes, and increased productivity, emphasizing the ethical and human-centered design of AI applications. Franci actively collaborates with international research groups, contributing to multidisciplinary studies that integrate AI, cognitive sciences, and social robotics. He has published in high-impact journals and conferences, participated in industry-academic partnerships, and led projects applying AI to real-world challenges in healthcare, education, and user experience design.

Eunice Pereira dos Santos Nunes is a Professor at the Institute of Computer Science at the Federal University of Mato Grosso (UFMT). She earned her Ph.D. in 2014 from the Electrical Engineering Program at the Polytechnic School of the University of São Paulo (USP), which included a sandwich period at the University of Coimbra. Eunice Nunes serves as the Director of Regional Secretariats for the Brazilian Computing Society (SBC). Her main research areas include Virtual and Augmented Reality, Game Development, Human-Computer Interaction, Digital Government, and Gender and Technology. In addition to her teaching and research, Eunice is actively involved in promoting diversity and inclusion within the tech community. She frequently participates in conferences and workshops, sharing her expertise and advocating for the representation of women in technology.

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