Genre And Video Game: Introduction To An Impossible Taxonomy

· Springer Nature
Ebook
138
Pages
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About this ebook

This monograph explains video games as multidimensional and deeply mutable concepts as the interplay of three dimensions: Indeed, in addition to the hybrid approaches between genre of fiction and genre of game in genre theory, it is also social genre complexes that shape the experience of the player, especially in multiplayer games. The video game reveals itself as an objet ambigué: an art object that finally reveals and repositions itself in the process of interaction with the user.

About the author

Dr Felix Schniz MA is a senior scientist at the Department of Information Technology at Klagenfurt University.

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