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Summary
Arduino in Action is a hands-on guide to prototyping and building electronics using the Arduino platform. Suitable for both beginners and advanced users, this easy-to-follow book begins with the basics and then systematically guides you through projects ranging from your first blinking LED through connecting Arduino to devices like game controllers or your iPhone.
About the Technology
Arduino is an open source do-it-yourself electronics platform that supports a mind-boggling collection of sensors and actuators you can use to build anything you can imagine. Even if you've never attempted a hardware project, this easy-to-follow book will guide you from your first blinking LED through connecting Arduino to your iPhone.
About this Book
Arduino in Action is a hands-on guide to prototyping and building DIY electronics. You'll start with the basics—unpacking your board and using a simple program to make something happen. Then, you'l attempt progressively more complex projects as you connect Arduino to motors, LCD displays, Wi-Fi, GPS, and Bluetooth. You'll explore input/output sensors, including ultrasound, infrared, and light, and then use them for tasks like robotic obstacle avoidance.
Arduino programs look a lot like C or C++, so some programming skill is helpful.
What's Inside
Getting started with Arduino—no experience required!
Writing programs for Arduino
Sensing and responding to events
Robots, flying vehicles, Twitter machines, LCD displays, and more!
Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Authors Martin Evans is a professional developer, a lifelong electronics enthusiast, and the creator of an Arduino-based underwater ROV. Joshua Noble is an author and creative technologist who works with smart spaces. Jordan Hochenbaum uses Arduino to explore musical expression and creative interaction.
Table of Contents Part 1 Getting started
Chapter 1 Hello Arduino
Chapter 2 Digital input and output
Chapter 3 Simple projects: input and output
Part 2 Putting Arduino to work
Chapter 4 Extending Arduino
Chapter 5 Arduino in motion
Chapter 6 Object detection
Chapter 7 LCD displays
Chapter 8 Communications
Chapter 9 Game on
Chapter 10 Integrating the Arduino with iOS
Chapter 11 Making wearables
Chapter 12 Adding shields
Chapter 13 Software integration
Computers en technologie
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O autoru
Jordan Hochenbaum is an artist whose work explores new interfaces for musical expression and creative interaction. His work can be found at www.flipmu.com.
Joshua Noble is a creative technologist based in the Pacific Northwest who works with smart spaces and tools for creativity. His internet presence can be found at thefactoryfactory.com or on twitter at @factoryfactory.
Martin Evans is a professional developer and a lifelong electronics enthusiast. He presented an autonomous obstacle avoidance robot at the 2010 Edinburgh Ruby conference and is currently building Arduino based underwater ROV.
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