The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design. While there are plenty of books that focus on the technical side of Game Development, there are few that study the nature of game design itself. Featuring a mix of console and PC offerings, I purposely left off some of the easy choices (Mario, Starcraft, Call of Duty, Overwatch) to focus on games that stood out thanks to their designs.
Key Features
An informative breakdown focusing on the design and gameplay of successful games
Written to be useful for students or designers starting out in game development
Books focused specifically on design are rare
Perfect for students and professionals alike, or can be read for the nostalgia and history
Komputer & Teknologi
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