Video Game Bot: Fundamentals and Applications

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What Is Video Game Bot


A bot is a sort of artificial intelligence (AI)-based expert system software that can take the place of a human player in a video game. Bots are commonly used in competitive multiplayer video games. The functionality of a bot designed for a first-person shooter (FPS) is considerably different from that of a bot designed for a massively multiplayer online role-playing game (MMORPG). Bots are employed in a wide number of video game genres for a wide variety of purposes. The first method could involve analyzing the map or even developing a fundamental plan, while the second method could be used to automate a laborious and repetitive operation such as farming.


How You Will Benefit


(I) Insights, and validations about the following topics:


Chapter 1: Video game bot


Chapter 2: Artificial intelligence in video games


Chapter 3: Internet bot


Chapter 4: Competitions and prizes in artificial intelligence


Chapter 5: Cheating in video games


Chapter 6: Multiplayer video game


Chapter 7: Matchmaking (video games)


Chapter 8: Massively multiplayer online role-playing game


Chapter 9: First-person shooter


Chapter 10: Glossary of video game terms


(II) Answering the public top questions about video game bot.


(III) Real world examples for the usage of video game bot in many fields.


Who This Book Is For


Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of video game bot.


What is Artificial Intelligence Series


The artificial intelligence book series provides comprehensive coverage in over 200 topics. Each ebook covers a specific Artificial Intelligence topic in depth, written by experts in the field. The series aims to give readers a thorough understanding of the concepts, techniques, history and applications of artificial intelligence. Topics covered include machine learning, deep learning, neural networks, computer vision, natural language processing, robotics, ethics and more. The ebooks are written for professionals, students, and anyone interested in learning about the latest developments in this rapidly advancing field.
The artificial intelligence book series provides an in-depth yet accessible exploration, from the fundamental concepts to the state-of-the-art research. With over 200 volumes, readers gain a thorough grounding in all aspects of Artificial Intelligence. The ebooks are designed to build knowledge systematically, with later volumes building on the foundations laid by earlier ones. This comprehensive series is an indispensable resource for anyone seeking to develop expertise in artificial intelligence.

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Fouad Sabry is the former Regional Head of Business Development for Applications at HP in Southern Europe, Middle East, and Africa (SEMEA). Fouad has received his B.Sc. of Computer Systems and Automatic Control in 1996, dual master’s degrees from University of Melbourne (UoM) in Australia, Master of Business Administration (MBA) in 2008, and Master of Management in Information Technology (MMIT) in 2010. 

Fouad has more than 20 years of experience in Information Technology and Telecommunications fields, working in local, regional, and international companies, such as Vodafone and IBM in Middle East and Africa (MEA) region. Fouad joined HP Middle East (ME), based in Dubai, United Arab Emirates (UAE) in 2013 and helped develop the software business in tens of markets across Southern Europe, Middle East, and Africa (SEMEA) regions. Currently, Fouad is an entrepreneur, author, futurist, focused on Emerging Technologies, and Industry Solutions, and founder of One Billion Knowledgeable (1BK) Initiative.

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