Spy Games: Espionage, Cyber Dome & Romance

· Independently Published · Letto da Tony Smyles
Audiolibro
7 h 57 min
Versione integrale
Idoneo
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SPY GAMES: a rollercoaster of global espionage, suspense, seduction, and technological innovations. A 22nd century James Bond adventure, with a bold new twist. Spies are beautiful women who “burn hot”, and they want our hero (Bill Bailey) from 2017. He and his Android friend (Griffin) are building a clandestine Cyber Dome, and they can telepathically communicate and access human memories. China wants their secrets.

In this 2129 gender-reversed 007 world of lady spies, our hero from 2017 loses his heart (twice actually) while dodging (most) bullets trying to expose China’s plan for world domination.

Everyone wants to know Bill’s secrets as China tries to kidnap, then kill him.

Bill controls the six most advanced androids ever built (Neuros). They’re developing CRICKET, the conscience of the world, a secret cyber dome that can do little things like render ships, weapons, and nuclear armaments harmless; shut down power grids, transportation, and communications hubs; and penetrate other nations’ cyber-security systems. Only the U.S. President, America’s top spy, and Bill know about Cricket, but keeping it hidden from the beautiful spies Bill is working with is a formidable challenge as he travels the world.

The ending will shock you!

This is the second book in the 2129 Series. It begins the international James Bond 007 spy adventure theme, except the spies are all beautiful women who “burn hot”. Bill struggles with his 20th-century values while advancing the evolution of his android friends.

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