Phong Reflection Model: Understanding Light Interactions in Computer Vision

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What is Phong Reflection Model


The Phong reflection model is an empirical model of the local illumination of points on a surface designed by the computer graphics researcher Bui Tuong Phong. In 3D computer graphics, it is sometimes referred to as "Phong shading", particularly if the model is used with the interpolation method of the same name and in the context of pixel shaders or other places where a lighting calculation can be referred to as "shading".


How you will benefit


(I) Insights, and validations about the following topics:


Chapter 1: Phong reflection model


Chapter 2: Blinn-Phong reflection model


Chapter 3: Bidirectional reflectance distribution function


Chapter 4: Specular highlight


Chapter 5: Green's theorem


Chapter 6: Finite strain theory


Chapter 7: Wave vector


Chapter 8: Exponential distribution


Chapter 9: Weibull distribution


Chapter 10: Gamma distribution


(II) Answering the public top questions about phong reflection model.


(III) Real world examples for the usage of phong reflection model in many fields.


Who this book is for


Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Phong Reflection Model.

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