Computer Chess: Fundamentals and Applications

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What Is Computer Chess


Hardware and software that are both able to play the game of chess are required for computer chess. The game of chess played on a computer offers players the chance to develop their skills even when they do not have human opponents to compete against. It also offers options for analysis, amusement, and training. Applications for computer chess that can play at a level equivalent to or higher than that of a chess master are available for hardware ranging from supercomputers to smart phones. There are other chess-playing machines that are available on their own. Free and open-source software like Stockfish, GNU Chess, and Fruit are all downloadable for a variety of computer operating systems.


How You Will Benefit


(I) Insights, and validations about the following topics:


Chapter 1: Computer Chess


Chapter 2: Artificial Intelligence Projects


Chapter 3: Deep Blue (Chess Computer)


Chapter 4: Chess Engine


Chapter 5: Evaluation Function


Chapter 6: Endgame Tablebase


Chapter 7: Human-Computer Chess Matches


Chapter 8: Stockfish (Chess)


Chapter 9: AlphaZero


Chapter 10: Leela Chess Zero


(II) Answering the public top questions about computer chess.


(III) Real world examples for the usage of computer chess in many fields.


Who This Book Is For


Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of computer chess.


What is Artificial Intelligence Series


The artificial intelligence book series provides comprehensive coverage in over 200 topics. Each ebook covers a specific Artificial Intelligence topic in depth, written by experts in the field. The series aims to give readers a thorough understanding of the concepts, techniques, history and applications of artificial intelligence. Topics covered include machine learning, deep learning, neural networks, computer vision, natural language processing, robotics, ethics and more. The ebooks are written for professionals, students, and anyone interested in learning about the latest developments in this rapidly advancing field.
The artificial intelligence book series provides an in-depth yet accessible exploration, from the fundamental concepts to the state-of-the-art research. With over 200 volumes, readers gain a thorough grounding in all aspects of Artificial Intelligence. The ebooks are designed to build knowledge systematically, with later volumes building on the foundations laid by earlier ones. This comprehensive series is an indispensable resource for anyone seeking to develop expertise in artificial intelligence.

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Om författaren

Fouad Sabry is the former Regional Head of Business Development for Applications at HP in Southern Europe, Middle East, and Africa (SEMEA). Fouad has received his B.Sc. of Computer Systems and Automatic Control in 1996, dual master’s degrees from University of Melbourne (UoM) in Australia, Master of Business Administration (MBA) in 2008, and Master of Management in Information Technology (MMIT) in 2010. 

Fouad has more than 20 years of experience in Information Technology and Telecommunications fields, working in local, regional, and international companies, such as Vodafone and IBM in Middle East and Africa (MEA) region. Fouad joined HP Middle East (ME), based in Dubai, United Arab Emirates (UAE) in 2013 and helped develop the software business in tens of markets across Southern Europe, Middle East, and Africa (SEMEA) regions. Currently, Fouad is an entrepreneur, author, futurist, focused on Emerging Technologies, and Industry Solutions, and founder of One Billion Knowledgeable (1BK) Initiative.

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