Cyber Wargaming: Research and Education for Security in a Dangerous Digital World

· ·
· Tantor Media Inc · Narrated by Kyle Tait
Audiobook
9 hr 9 min
Unabridged
Eligible
Ratings and reviews aren’t verified  Learn More
Want a 55 min sample? Listen anytime, even offline. 
Add

About this audiobook

Government, industry, and academia need better tools to explore threats, opportunities, and human interactions in cyberspace. The interactive exercises called cyber wargames are a powerful way to solve complex problems in a digital environment that involves both cooperation and conflict. Cyber Wargaming is the first book to provide both the theories and practical examples needed to successfully build, play, and learn from these interactive exercises.



The contributors to this book explain what cyber wargames are, how they work, and why they offer insights that other methods cannot match. The lessons learned are not merely artifacts of these games—they also shed light on how people interpret and interact with cyberspace in real life. This book covers topics such as cyber action during conventional war, information effects in conflict scenarios, individual versus group decision-making, the intersection of cyber conflicts and nuclear crises, business resilience, emerging technologies, and more.



Cyber Wargaming will be a vital resource for listeners interested in security studies and wargame design in higher education, the military, and the private sector.

Rate this audiobook

Tell us what you think.

Listening information

Smartphones and tablets
Install the Google Play Books app for Android and iPad/iPhone. It syncs automatically with your account and allows you to read online or offline wherever you are.
Laptops and computers
You can read books purchased on Google Play using your computer's web browser.