Animal Crossing

· Highbridge Audio · 旁述:Amanda Dolan
5.0
1 則評論
有聲書
5 小時 56 分鐘
完整足本
符合資格
評分和評論未經驗證 瞭解詳情
要試聽 37 分鐘 嗎?隨時聆聽,離線亦可。 
新增

關於這本有聲書

Before the world of Animal Crossing became a pandemic lifeline for millions, the "social sim" communication game Dо̄butsu no Mori, or "Animal Forest," debuted in 2001 on Nintendo 64 in Japan, then once again in 2002 on GameCube to critical and commercial success all over the world.



An open-ended casual game ahead of its time, Animal Crossing set the stage for the series's many incarnations to come with its focus on building community and friendship, its in-game currency of Bells, and its village of Animalese-speaking friends like Tom Nook, K. K. Slider, and the mean Mr. Resetti. You could visit the villages of your friends and give them gifts—all without being connected to the internet.



Video game preservationist and historian Kelsey Lewin tells the story of how a mundane-sounding game full of bug-catching, letter-writing, and furniture-collecting became one of Nintendo's best-loved franchises, with Animal Crossing: New Horizons eclipsing Super Mario Bros. for all-time sales in Japan, unlocking gaming's massive potential to tap into our desire to plant trees, find friends, and make the world a better place.

評分和評論

5.0
1 則評論

為這本有聲書評分

請分享你的寶貴意見。

聆聽資訊

智能手機和平板電腦
請安裝 Android 版iPad/iPhone 版「Google Play 圖書」應用程式。這個應用程式會自動與你的帳戶保持同步,讓你隨時隨地上網或離線閱讀。
手提電腦和電腦
你可以使用電腦的網頁瀏覽器閱讀從 Google Play 購買的書籍。