Animal Crossing

· Highbridge Audio · ບັນຍາຍໂດຍ Amanda Dolan
5,0
1 ຄຳຕິຊົມ
ປຶ້ມສຽງ
5 ຊົ່ວໂມງ 56 ນາທີ
ສະບັບເຕັມ
ມີສິດ
ບໍ່ໄດ້ຢັ້ງຢືນການຈັດອັນດັບ ແລະ ຄຳຕິຊົມ ສຶກສາເພີ່ມເຕີມ
ຕ້ອງການຕົວຢ່າງ 37 ນາທີ ບໍ? ຟັງໄດ້ທຸກເວລາ, ເຖິງແມ່ນໃນເວລາອອບລາຍຢູ່ກໍຕາມ. 
ເພີ່ມ

ກ່ຽວກັບປຶ້ມອ່ານອອກສຽງ

Before the world of Animal Crossing became a pandemic lifeline for millions, the "social sim" communication game Dо̄butsu no Mori, or "Animal Forest," debuted in 2001 on Nintendo 64 in Japan, then once again in 2002 on GameCube to critical and commercial success all over the world.



An open-ended casual game ahead of its time, Animal Crossing set the stage for the series's many incarnations to come with its focus on building community and friendship, its in-game currency of Bells, and its village of Animalese-speaking friends like Tom Nook, K. K. Slider, and the mean Mr. Resetti. You could visit the villages of your friends and give them gifts—all without being connected to the internet.



Video game preservationist and historian Kelsey Lewin tells the story of how a mundane-sounding game full of bug-catching, letter-writing, and furniture-collecting became one of Nintendo's best-loved franchises, with Animal Crossing: New Horizons eclipsing Super Mario Bros. for all-time sales in Japan, unlocking gaming's massive potential to tap into our desire to plant trees, find friends, and make the world a better place.

ການຈັດອັນດັບ ແລະ ຄຳຕິຊົມ

5,0
1 ຄຳຕິຊົມ

ໃຫ້ຄະແນນປຶ້ມສຽງນີ້

ບອກພວກເຮົາວ່າທ່ານຄິດແນວໃດ.

ຂໍ້ມູນການຟັງ

ສະມາດໂຟນ ແລະ ແທັບເລັດ
ຕິດຕັ້ງ ແອັບ Google Play Books ສຳລັບ Android ແລະ iPad/iPhone. ມັນຊິ້ງຂໍ້ມູນໂດຍອັດຕະໂນມັດກັບບັນຊີຂອງທ່ານ ແລະ ອະນຸຍາດໃຫ້ທ່ານອ່ານທາງອອນລາຍ ຫຼື ແບບອອບລາຍໄດ້ ບໍ່ວ່າທ່ານຈະຢູ່ໃສ.
ແລັບທັອບ ແລະ ຄອມພິວເຕີ
ທ່ານສາມາດອ່ານປຶ້ມທີ່ຊື້ຜ່ານ Google Play ໂດຍໃຊ້ໂປຣແກຣມທ່ອງເວັບຂອງຄອມພິວເຕີໄດ້.