
Ookami Uhl
I hate how this game rushes you. Each round, you have limited digs (about 50, depending on loadout and rock strength), but if you don't dig fast enough, the screen passes you and you lose. And effects (like rockets and drills) take time, so if you wait for the smoke to clear, you have about a tenth of a second to dig again. Drop your phone? Congrats, you lost the game. Want to try again? Too bad, it'll take an hour for your energy to refill. But it's not all bad. At least there's customization.
Roofdog Games
October 14, 2025
Solid feedback, thanks. Pocket Mine 1 and Pocket Mine 2 were a bit slower (with configurable speed), but PM3 has a bit more on-screen destruction going on and the idea was to prevent dull waiting moments. It's a delicate balancing act but I fully understand your point.

Matt
A little more "complicated" than the first two but still fun. I'm actually happy it still has the same soundtrack. Music slaps.
1 person found this review helpful

Mal Pal (YourPalMal)
I mean, it's definitely a pocket mine game, but it feels like a downgrade from the other two. The monsters are just kind of annoying, They didn't need to be added at all. Even though my favorite is the first game, the second game even feels better than this one. It just feels like the original vision of pocket mine has been lost at this point. The first pocket mine had a sort of arcade feel, no levels, just various maps, and you mine until your pickaxe runs out of power. Not bad but meh.
1 person found this review helpful